Aaron Villarreal
Senior Environment Artist at Bethesda Game Studios
Detroit, Michigan, United States
Summary
Environment Artist at Bethesda.
Previously an Environment Modeling Artist, In-Game Cinematics at Blizzard Entertainment, Arkane Studios, and Raven Software.
Skills
PBR TexturingDigital Sculpting3D Modeling
Software proficiency

Maya

ZBrush

Substance 3D Painter

Substance 3D Designer

3ds Max

3DCoat

Photoshop

Houdini

Marmoset Toolbag

Unreal Engine

Unity
Experience
Environment Artist at Bethesda Game Studios
Environment Artist at Arkane Studios
Associate Environment Artist at Arkane Studios
Associate Environment Artist at Raven Software
Environment Modeling Artist, In-Game Cinematics at Blizzard Entertainment
Irvine
Intern Environment Artist at Underbite Games
Grand Rapids, United States of America
• Responsible for designing and creating compelling levels for Sentinels of Freedom in Unity, as well as updating existing levels with new assets, textures, and layouts.
• Responsible for working as an environment artist on an unannounced project through Jam City and Disney.
• Following technical game engine restraints such as texel density, polycount optimization, and texture optimization.